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Quick ReferenceDemo Ruleset

Card Game Rules Sheet

Fan-compiled from the Gen Con 2026 demo · Rules subject to change before release · Not a replacement for the official rulebook

DMG3
POW6
HP6
01

Starting the Game

  • Both players start with 5 cards in hand.
  • Only the second player may take a mulligan.
  • First player draws 1 card on their first turn; second player draws 2.
  • From turn 2 onwards, both players draw 2 cards per turn.
  • Neither player can attack on their first turn.
Going Second? You get the mulligan and the double first-draw — your compensation for losing tempo.
02

EX Characters

  • EX Characters have unique special summon conditions instead of a standard cost.
  • Gamabunta: trash a character on your board to play it.
  • EX Naruto: trash the Naruto on your board, search another Uzumaki from your deck. Result: a 3 DMG vanilla with no effect.
  • EX Characters go to a dedicated EX area, separate from the Character Area.
03

Life Points

LIFE15
  • Life is a numerical value — no Life Cards.
  • Starting Life Points: 15 (per Leader cards in the demo).
04

Chakra System

  • Chakra Cards are your mana — the core resource of the game.
  • 5 Chakra Cards per player, total.
  • Chakra is NOT spent to summon characters — only to activate Support Cards.
  • Chakra does not recover automatically.
  • Rest your Leader to refresh all Chakra Cards.
Key Trade-Off: A rested Leader cannot attack that turn — but Leaders only deal 1 damage, so refreshing is usually worth it.
05

Support Cards (Traps)

  • Play normally on your field OR set face-down as a Trap / Hand Trap.
  • No chakra cost when setting face-down.
  • To activate: flip face-up, then pay the chakra cost (lay chakra cards face-down).
  • Hand Traps — your own turn only.
  • Trap Cards — either player's turn, including during your opponent's attacks.
  • Support effects can put characters directly onto the board, bypassing summon costs.
08

Leader Identities

  • Naruto Uzumaki: boost-focused — powers up friendly characters for aggressive swings.
  • Sasuke Uchiha: top-deck manipulation — sets up future draws then chains plays off the top of the deck.
  • Leaders deal only 1 damage when attacking; their main value is their activated ability.
06

Combat

  • Characters cannot attack the turn they are played.
  • Two attack values: DMG (vs Leader) and POW (vs rested characters).
  • If attacker's POW > defender's HP, the defender is defeated.
  • Only the defending character takes damage — attacker is unaffected.
  • Damage does not persist between attacks.

Combat Order

Attack DeclarationEffectsSupport EffectsDamage Calc
07

Board Areas

Playmat showing Character, Support and Chakra areas

Character Area

up to 5 characters

Support Area

up to 5 face-down traps

Chakra Area

5 Chakra Cards

Leader Card

rest to refresh chakra

Deck & Trash

draw & discard piles

Summon Card

one summon per turn

  • EX Characters occupy a separate, dedicated area.
  • Only one Summon Card per turn — EX Cards are the exception.

Fan-made quick reference · Demo ruleset · Not a replacement for the official rulebook